Blog posts tagged "plugins"
As you probably already know, snapcraft supports a range of plugins, designed to aid developers in making their snaps in an easier, faster, more transparent fashion. Plugins work with different programming languages and build tools, like Python, Java, Rust, Cmake, and others. By making complex things simpler, they can accelerate your proj
After our series of post about ROS 2 CLI tools (1, 2), we continue exploring the ROS 2 realm taking a look at ROS 2 components and more specifically, how they compare to plugins. spoiler alert: Long story short, components are plugins. Short story long? Is that a thing? Well plugins and components are indeed
Last week, we published Introduction to snapcraft, a tutorial that provided a detailed overview of the snap build process. We touched on the concepts like snap ecosystem components, snapcraft command line, snapcraft.yaml syntax, and more. We’d like to expand on the first lesson, and today, we are going to talk about parts and plugins, use
First steps are always hard, especially in technology. Most of the time, you need a primer, just the right dose of knowledge, to get started with a platform. This tutorial and upcoming sequels are designed to provide developers with simple, clear and effective tips and tricks on how to build and publish their applications as